In select scenarios, we also noted improved performance too on PS4 - anything up to five or six frames per second, which is quite a feat, a significant leap in percentage terms. Getting a lock on native resolution in this game is a challenge owing to how rapidly pixel counts shift, but our impression is that actual rendering resolution remains unchanged from the launch code - Cyberpunk 2077 just looks cleaner. Even with the compressed video you'll see on this page, the boost to clarity here should be self-evident - perhaps CDPR has tweaked the temporal anti-aliasing component of the renderer, tweaked post-TAA sharpening or dialled back the intensity of the post-processing pipeline. First of all, image quality seems to be noticeably improved.
NUPS PATCHER CRASHING PATCH
Playing on the standard PlayStation 4, we also noted a couple of improvements that don't seem to have been revealed in the patch notes. Obviously, our testing is limited to a small area of the game, but we'd chalk this up as a significant step forward for the game. That's not to say we didn't encounter glitches and bugs - we definitely did - but cleaning up crashing problems and delivering a more stable experience is likely the number one objective of CD Projekt RED. Something we can report straight away: we didn't see the game crash, or lock, or drop back to the front end at all. For its part, the Microsoft platform saw memory management changes, specifically around character creation, mirrors, camera scanning and much more.Ĭuriously though, our tests suggest that there are further improvements - and since it's the vanilla PS4 and Xbox One that really need a lot of work, those are the platforms we initially chose to take a look at. What's curious are the platform-specific optimisations: there's talk of crowd optimisation for PS4 Pro and PlayStation 5, but surely the base PS4 should improve too? And why wouldn't these optimisations also improve the situation for Xbox One users.
NUPS PATCHER CRASHING UPDATE
Of course, version 1.10 has since been updated with patch 1.11, which essentially delivers a hotfix update to correct a couple of bugs, but the main optimisation and stability push introduced memory management improvements, and addressed a large array of bugs.
And this is crucial because we have absolutely no doubt whatsoever that crashes can be rectified and glitches removed, but the fundamental issue is this: does last-gen hardware have the horsepower to deliver a consistent level of performance that's much closer to the target 30fps? Performance analysis of version 1.10 gives us optimism in some respects, but there's still a mountain to climb. CD Projekt RED promised a major patch for Cyberpunk 2077 in January and the studio duly delivered, with version 1.10 promising a slew of bug fixes, stability improvements and - for PlayStation 4 at least - the promise of actual performance upgrades.